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Thorough Manual to MTG Edge of Eternities
Thorough Manual to MTG Edge of Eternities
6:53 pm

Wizards of the Coast and Magic: The Gathering have revealed the forthcoming details regarding the new expansion, Edge of Eternities.

As we progress through 2025, Wizards of the Coast is fostering unprecedented anticipation for Magic: the Gathering. While the Universes Beyond – Final Fantasy set and Tarkir Dragonstorm are now in the past, MTG aims to explore a new domain: the Edge of Eternities.

As with every expansion, Edge of Eternities presents new (and returning) keywords and mechanics along with a lineup of new cards and unique artwork styles from Magic: The Gathering. The Edge of Eternities introduces a fresh realm within the Sothera star system, featuring the comeback of the villainous artificer Planeswalker, Tezzeret. Similar to past sets, players can also expect familiar creatures such as the Sliver Overlord showcased in new promotional artwork, in addition to a collection of exclusive artwork and special card treatments unique to Edge of Eternities. The fresh artwork is out of this universe and aims to give players the sensation of possessing a new cosmos in their pockets.

Magic: the Gathering – New & Returning Mechanics in Edge of Eternities

Warp – You can play this card from your hand for its Warp cost, after which the creature must be exiled at the start of your next end step. For those who gain advantages from casting spells from exile, the card can be played from exile on a subsequent turn.

Modal – Returning in Edge of Eternities, cards that can be cast for a single mana cost allowing players to opt for one or two of the stated effects make their comeback, similar to the Siege cards found in Tarkir Dragonstorm.

Lander Tokens – This new type of artifact token provides players with an innovative method to ramp lands. By paying 2 mana and tapping the artifact, it can be sacrificed to enable players to search their library for a basic land card and place it onto the battlefield tapped.

Void – A fresh keyword that builds upon Warp. During your end step, if a non-land permanent departed the battlefield this turn or if a spell was Warped, generate a 2/2 colorless Robot Artifact Creature token.

Spacecraft – A new card type introduced in Edge of Eternities that functions similarly to Aetherdrift Vehicles. The distinction lies in the fact that once a Spacecraft is Stationed, it continues to function as an artifact creature following the end step. The only way to revert them to their non-creature status is by removing the charge counters that are necessary to Station the Spacecraft.

Station – Operating like Crew X, the Station keyword allows players to tap their creatures to add charge counters to Spacecraft or Planet Lands equivalent to the creature’s power, functioning uniquely. Players can only Station as a Sorcery (restricting it to their own turns), but once a Spacecraft has been properly Stationed, it becomes an Artifact Creature. Furthermore, once a Planet Land is Stationed, it activates additional effects beyond mana tapping. Speaking of which…

Planet Lands – An innovative land type that implements the new Station keyword. Once the requisite charge counters are satisfied, the Planet can be utilized for effects in addition to mana generation.

MTG Edge of Eternities – Special Card Treatments & Where To Find Them!

Similar to earlier MTG sets,

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Nintendo Explores Approaches to Reduce Game Prices
Nintendo Explores Approaches to Reduce Game Prices
2:13 am

In a recent meeting with investors, Nintendo president Shuntaro Furukawa discussed the challenges arising from increasing game development expenses for the Nintendo Switch 2. He recognized that these expenses might result in elevated software prices, which could potentially diminish the gaming demographic. To address this, Furukawa highlighted that Nintendo’s development teams are investigating methods to preserve their classic game-making style while adapting to longer and more intricate development timelines.

Furukawa proposed that creating games with shorter development cycles, while still introducing fresh elements, might be a viable solution to escalating costs. He also underscored the need for essential investments aimed at enhancing development efficiency, although he did not provide specific details.

The use of AI in game development continues to be a contentious issue at Nintendo. Furukawa perceives potential for creative applications of AI, whereas Shigeru Miyamoto has shown a preference for alternative strategies. In spite of worries about development efficiency leading to crunch periods, Nintendo has historically succeeded in steering clear of these problems.

On the topic of pricing, Furukawa mentioned that the price of the Nintendo Switch 2 corresponds to the gaming experience it provides. While Nintendo has lowered console prices in the past, optimistic sales forecasts for the Switch 2, which are expected to exceed 5.4 million units, indicate that a price reduction is improbable in the near term.

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Dead By Daylight Reveals Upcoming Collaboration with The Walking Dead
Dead By Daylight Reveals Upcoming Collaboration with The Walking Dead
5:43 pm

The renowned asymmetric multiplayer experience has gained some notoriety for its crossovers within the horror genre, and now, Dead by Daylight has latched onto another.

Shared on Twitter, the official Dead by Daylight account unveiled a notable image that aficionados of Robert Kirkman’s pivotal graphic novel—or AMC’s enduring adaptation—will immediately identify. However, for those who might not be in the know, the image explicitly highlighted that it is a partnership with The Walking Dead.

At this juncture, information is limited, and the post indicates that fans will need to wait until July 8th, 2025, for further updates. If the revelation mirrors many of Dead by Daylight’s earlier partnerships, players could likely encounter some of the series’ cherished characters as Survivors, alongside its most formidable adversaries as Killers—Neagan would certainly appear to be an obvious choice in this scenario.

The announcement comes on the heels of yet another eagerly anticipated Dead by Daylight collaboration, particularly with Five Nights at Freddy’s, featuring the rundown pizzeria as a setting, Springtrap as a Killer, and even a surprising outfit with Matthew Lillard. Behaviour Interactive invested considerable effort into honoring the series’ rich lore while also crafting a credible environment, so it stands to reason they will replicate this with The Walking Dead.

It’s incredible to witness the journey Dead by Daylight has taken since its modest launch in 2016. Adopting the successful formula of asymmetric multiplayer horror established by games like Friday the 13th: The Game—albeit launching prior—it has significantly outlasted other entries in the genre and achieved remarkable success. Not only has it seen collaborations with legendary horror film franchises such as Scream, Child’s Play, and A Nightmare on Elm Street, but it has also incorporated characters from Silent Hill, Resident Evil and Castlevania.

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